live Related news:
Microsoft's Muse AI can design video game worlds after watching you play / 'A portal to a new world': when the Trocadero was the centre of the video game universe / The Guardian view on video games: computer generated worlds are influencing real ones | Editorial

Data on:

Video game spaces : image, play, and structure in 3D game worlds

52 days ago
bookmarkBookmark

Video game spaces : image, play, and structure in 3D game worlds is a book. It was written by Michael Nitsche and published by MIT in 2008.

Key facts

plus See more facts


Extract data

Download datasets about Video game spaces : image, play, and structure in 3D game worlds:

dataset Dataset of books series that contain Video game spaces : image, play, and structure in 3D game worlds:

dataset Dataset of subjects of Video game spaces : image, play, and structure in 3D game worlds:

"Video game spaces : image, play, and structure in 3D game worlds" is one of the books by Michael Nitsche, books by MIT and 2,617,384 books in our database.

Related

Connected or similar to Video game spaces : image, play, and structure in 3D game worlds: .

This dashboard is based on data from: The British Library.

This content is available under the CC BY 4.0 license.